In 2017 we will see the application of VR in these fields

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In 2017 we will see VR applications in these areas come from Baidu VR

With Google, HTC, Samsung, Sony, and Oculus launching their respective VR helmets, 2016 witnessed VR technology going mainstream. VR technology is expected to grow rapidly this year. In addition to the game area which currently has the most VR applications, there is also a company that develops VR helmets.


According to analyst firm Statista, sales of VR hardware will soon surpass the $5 billion mark and the VR software market will grow to $24.5 billion by 2020. Due to the advancement of this technology, VR technology will penetrate into all walks of life. In 2017 we will see VR is widely used in other industries. As far as we know, VR has been able to flex its muscles in tourism, real estate, medical care, sales, and design. In the following year, you can also see that VR will play a role in these areas:

education


Keeping students passionate about the subject has always been a problem for educators. Diversification of education has been considered to be helpful, and the once-in-class experience created using VR is a method.

Some schools in the United Kingdom have begun to use VR to create immersive experiences, allowing students to explore issues related to science in virtual environments. The purpose is to enable people to better understand and introduce people into an engaging immersive experience.

Fitness

Fitness enthusiasts, even those who just want to exercise, need a regular push and increasing motivation so that they can pursue their goals. VR technology can work in these areas. For example, Holodia has developed a fitness machine that can work with VR helmets.

The Concept 2 VR fitness equipment developed by the company can create a game form and work with the user's VR helmet. Users can exercise on Concept 2 and get an immersive experience with a VR helmet. VR-based fitness exercises can help people stay in the gym for a long time.

entertainment

The participation of the audience is crucial for entertainment companies. IMAX actively participates in VR projects and plans to invest $50 million in 25 interactive VR experiences in the next 3 years. The first of these projects is expected to be launched by the end of 2017.

The VR project experience will provide high-quality VR content, and this part of the VR content will be created in conjunction with Hollywood studios such as Odeon and Universal.

food and drinks

Previously reported VR experiences that allow people to smell bacon and VR experiences developed by Ubisoft to let people smell farts. The application of VR in the food and beverage industry is far more than this. It can effectively establish a brand image and deepen the brand concept. VR technology can help large-scale food companies land to consumer terminals.

Nestle developed an experience-based VR application through cooperation with Google. This application allows users to visit Nestlé’s production site in Brazil, allowing users to understand the origin of coffee beans.

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